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FetchFileById (Unreal Engine)
FetchFileById (Unreal Engine)
- Declaration
static void FetchFileById(FString ContentId, const CavrnusContentProgressFunction& OnProgress, const CavrnusContentFunction& OnContentLoaded);
Delegates Options:
DECLARE_DYNAMIC_DELEGATE_TwoParams(FCavrnusContentProgressFunction, float, Progress, FString, Step);
DECLARE_DYNAMIC_DELEGATE_OneParam(FCavrnusContentFunction, const TArray<uint8>&, bytes);
typedef TFunction<void(float, const FString&)> CavrnusContentProgressFunction;
typedef TFunction<void(const TArray<uint8>&, const FString&)> CavrnusContentFunction;
- Description
Downloads an encrypted file to your device, and provides you with a stream.
Note that during this process an unencrypted version of the file does appear on your device in the appdata folder.
- Blueprint Sample
(IMAGE COMING SOON!)
- Code Sample
TBD_SAMPLE.h:
//Coming Soon!
TBD_SAMPLE.cpp:
//Coming Soon!
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