UpdateAudioInput (Unreal Engine)

- Declaration

static void UpdateAudioInput(FCavrnusInputDevice Device);

- Description

Sets which microphone the user wishes to use. Note that the FCavrnusInputDevice provided to this function can only be acquired by calling FetchAudioInputs to search for available microphones.

- Blueprint Sample

Sample is taken from WBP_AudioVideoWidget.uasset in the Plugin. AudioInputDeviceResponse is a Blueprint array of FCavrnusInputDevice instances that was provided earlier via Fetch Audio Inputs.

 

UpdateAudioInput.png
WBP_AudioVideoWidget

- Code Sample

#include "CavrnusFunctionLibrary.h" #include "Types/CavrnusInputDevice.h" void UClassName::OnAudioInputDeviceSelected(const FString& DeviceId) { // Member is TMap<FString, FCavrnusInputDevice> AudioInputDeviceList; FCavrnusInputDevice* InputDevice = AudioInputDeviceList.Find(DeviceId); if (InputDevice) { UCavrnusFunctionLibrary::UpdateAudioInput(*InputDevice); } else { UE_LOG(LogTemp, Warning, TEXT("Selected Audio Input Device not found: %s"), *DeviceId); } }

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