FCavrnusInputDevice (Unreal Engine)
- Fields
FString DeviceName;
Represents an available microphone for the user to select.
It is acquired by calling FetchAudioInputs, and is provided to UpdateAudioInput to change the microphone.
The DeviceName
field is useful for displaying this microphone in a UI selector.
Looking for labels? They can now be found in the details panel on the floating action bar.
Related content
FCavrnusOutputDevice (Unreal Engine)
FCavrnusOutputDevice (Unreal Engine)
More like this
FCavrnusVideoInputDevice (Unreal Engine)
FCavrnusVideoInputDevice (Unreal Engine)
More like this
FCavrnusUser (Unreal Engine)
FCavrnusUser (Unreal Engine)
Read with this
FCavrnusSpawnedObject (Unreal Engine)
FCavrnusSpawnedObject (Unreal Engine)
Read with this
FCavrnusSpaceInfo (Unreal Engine)
FCavrnusSpaceInfo (Unreal Engine)
Read with this
FetchAudioInputs (Unreal Engine)
FetchAudioInputs (Unreal Engine)
More like this