AwaitAnySpaceBeginLoading (Unreal Engine)

- Declaration

static void AwaitAnySpaceBeginLoading(CavrnusSpaceBeginLoading OnBeginLoading);

Delegate Options:

typedef TFunction<void(const FString&)> CavrnusSpaceBeginLoading;

DECLARE_DYNAMIC_DELEGATE_OneParam(FCavrnusSpaceBeginLoading, FString, SpaceIdBeingLoaded);

- Description

Triggers when you begin attempting to join a space, returning the ID of the space being joined.

- Blueprint Sample

- Code Sample

#include "CavrnusFunctionLibrary.h" #include "Types/CavrnusCallbackTypes.h" void UClassName::Init() { // Member is FCavrnusSpaceBeginLoading SpaceBeginLoading; SpaceBeginLoading.BindUFunction(this, GET_FUNCTION_NAME_CHECKED(UClassName, OnSpaceBeginLoading)); UCavrnusFunctionLibrary::AwaitAnySpaceBeginLoading(ReceiveSpacesList); } void UClassName::OnSpaceBeginLoading(FString SpaceIdBeingLoaded) { UE_LOG(LogTemp, Log, TEXT("Space Loading ID: %s"), *SpaceIdBeingLoaded); }

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