ExitSpace (Unreal Engine)
- Declaration
static void ExitSpace(FCavrnusSpaceConnection SpaceConnection);
- Description
Disconnects you from a given space. You will stop receiving property updates, and lose user & voice connections. Note that you will remain Authenticated.
- Blueprint Sample
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Exit Space
- Code Sample
SpaceManager.h:
#include "Types/CavrnusCallbackTypes.h"
#include "Types/CavrnusSpaceConnection.h"
#include "SpaceManager.generated.h"
UCLASS()
class MODULE_API USpaceManager
{
public:
USpaceManager();
void ExitSpace();
private:
FCavrnusSpaceConnection CurrentConnectedSpace;
};
SpaceManager.cpp:
#include "SpaceManager.h"
#include "CavrnusFunctionLibrary.h"
USpaceManager::USpaceManager()
{
}
void USpaceManager::ExitSpace()
{
// Note: CurrentConnectedSpace would be set by result of JoinSpace call
UCavrnusFunctionLibrary::ExitSpace(CurrentConnectedSpace);
}