FCavrnusUser (Unreal Engine)
- Fields
bool IsLocalUser;
FString PropertiesContainerName;
FString UserConnectionId;
FCavrnusSpaceConnection SpaceConn;
UTexture2D* VideoFrameTexture;
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This represents a user present in a given Space. It can used or building out users-list UI, etc.
IsLocalUser
says if this is the local user (no, really?).
PropertiesContainerName
can be used to Post/Bind/etc to their properties (see their well-known properties below).
UserConnectionId
uniquely identifies this user’s connection to the space. Note that if a user rejoins, or joins multiple times at once, each join will have a unique PropertiesContainerName
and UserConnectionId
.
SpaceConn
is simply the space the user is currently in. It should be the same as the FCavrnusSpaceConnection
you got from joining the space.
VideoFrameTexture
is the pointer to the user’s video texture.
- Well-Known User Properties
Some default properties are provided for a given FCavrnusUser. These are readonly, and posting values to them will have no effect.
Instead, these values originate from the user’s profile, and can be modified in the Admin Portal. They are then given to the properties system under-the-hood.
Any changes to these values will result in normal property update events for Bind calls, etc.
NOTE: These are case-sensitive. Should you wish to Bind to them or use them in no-code components be sure to copy-paste them exactly.
Property Name | Description |
| The user’s current Screen Name |
| The user’s overall unique server identifier. This will never change. Note: If the same user is logged in & in the space multiple times, those instance will share a |
| The unique ID of a user’s connection to a space. This will never change. Note: If the same user is logged in & in the space multiple times, those instance will each have a unique Note: When a user re-joins a space they will always get a new |
| This gives the URL of the user’s profile picture. To display this you can simply use a Unity WWW call. |
| Says if the user is currently muted.. (They can set this value by calling SetLocalUserMutedState) |
| Says if the user is currently streaming. (They can set this value by calling SetLocalUserStreamingState) |
| Returns a float value representing how loudly the user is speaking |
| Returns true if the user is speaking. This is based on checking if |