FetchVideoInputs (Unreal Engine)
- Declaration
static void FetchVideoInputs(CavrnusAvailableVideoInputDevices OnReceiveDevices);
Delegates Types:
DECLARE_DYNAMIC_DELEGATE_OneParam(FCavrnusAvailableVideoInputDevices, const TArray<FCavrnusVideoInputDevice>&, VideoInputDevices);
typedef TFunction<void(const TArray<FCavrnusVideoInputDevice>&)> CavrnusAvailableVideoInputDevices;
- Description
Fetches the available cameras & screenshare-sources from which the user can stream their video. This function is basically only useful if you wished to build your own version of the default voice/video UI.
- Blueprint Sample
Audio Video Selection Widget
- Code Sample
#include "CavrnusFunctionLibrary.h"
#include "Types/CavrnusCallbackTypes.h"
#include "Types/CavrnusVideoInputDevice.h"
void UClassName::Initialize()
{
// Member is FCavrnusAvailableVideoInputDevices VideoInputDevicesDelegate;
VideoInputDevicesDelegate.BindUFunction(this, GET_FUNCTION_NAME_CHECKED(UClassName, OnVideoInputDevicesReceived));
}
void UClassName::OnVideoInputDevicesReceived(const TArray<FCavrnusVideoInputDevice>& VideoInputDevices)
{
// Member is TMap<FString, FCavrnusVideoInputDevice> VideoInputDeviceList;
VideoInputDeviceList.Empty(VideoInputDevices.Num())
for (auto VideoInputDevice : VideoInputDevices)
{
VideoInputDeviceList.Add(VideoInputDevice.DeviceId, VideoInputDevice);
}
}