FetchAudioInputs (Unity)
- Declaration
public static void FetchAudioInputs(Action<List<CavrnusInputDevice>> onRecvDevices)
- Description
Provides a list of available microphones. This function is useful if you wished to build your own version of the default voice/video UI.
- Sample
public class AudioSelectionMenu : MonoBehaviour
{
private void Start()
{
CavrnusFunctionLibrary.AwaitAnySpaceConnection(DisplayAudioDevices);
}
private void DisplayAudioDevices(CavrnusSpaceConnection spaceConnection)
{
CavrnusFunctionLibrary.FetchAudioInputs(devices => {
foreach (var device in devices)
Debug.Log($"{device.Name} found!");
});
}
}
Related content
UpdateAudioInput (Unity)
UpdateAudioInput (Unity)
More like this
FetchAudioInputs (Unreal Engine)
FetchAudioInputs (Unreal Engine)
More like this
FetchAudioOutputs (Unreal Engine)
FetchAudioOutputs (Unreal Engine)
More like this
FetchVideoInputs (Unity)
FetchVideoInputs (Unity)
More like this
UpdateAudioInput (Unreal Engine)
UpdateAudioInput (Unreal Engine)
More like this
UpdateAudioOutput (Unreal Engine)
UpdateAudioOutput (Unreal Engine)
More like this