/
Cavrnus-CVT Move/Transform Command

Cavrnus-CVT Move/Transform Command

This Command allows the user to manipulate an object’s transform in the Level. Extra features have been added for more functionality. Please refer to [Insert link to advanced features guide here!!!].

Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!

Modifying TransformManager BlueprintAdd

CVT TransformManager Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Transform/BPs/TransformManager

image-20240826-210637.png
Add CavrnusActorsTracked
image-20240826-210653.png
Create ModifiedActors string array input

 

In the TransformManager blueprint, navigate to the AddTransformedActor Function

Modifying BP_TransformComponent Blueprint

CVT BP_TransformComponent Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Transform/BP_TransformComponent

→ AddActorToTransfomManager_ROS Event

→ RestoreInitialTransform_RunOnserver Event

→ RestoreTransformAll Event

Adding New Logic

→ RestoreTransformAll Logic

→ RestoreInitialTransform_RonOnServer Logic

→ SaveGame Logic

→ UI and Interaction Logic

Now that we have added the necessary Cavrnus Notify Server Boolean to the necessary nodes, ensure the UI options shown below have the value set to True.

 

 

Related content

Cavrnus-CVT Level Setup
Cavrnus-CVT Level Setup
More like this
Cavrnus Collab Viewer Commands Integration
Cavrnus Collab Viewer Commands Integration
More like this
Cavrnus-CVT Local Pawn Blueprint Setup
Cavrnus-CVT Local Pawn Blueprint Setup
More like this
Cavrnus-CVT Datasmith
Cavrnus-CVT Datasmith
More like this
Cavrnus-CVT Local Pawn Components Setup
Cavrnus-CVT Local Pawn Components Setup
More like this
Cavrnus-CVT XRay Command
Cavrnus-CVT XRay Command
More like this