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Cavrnus-CVT Local Pawn Blueprint Setup
Cavrnus-CVT Local Pawn Blueprint Setup
Continuing with Event Dispatch pattern, we’ll be adding several to the BP_BasePawn to handle broadcasting input events to allow other components to subscribe and consume these inputs.
CVT BP_BasePawn Blueprint Location
→ CollaborativeViewer/Blueprints/Pawn/BP_BasePawn
Create Cavrnus_LaserTargetSpawned
Add SpawnLocation Transform Input
Connect Event Dispatchers to EnhancedInputActions.
This logic block can live anywhere in BP_BasePawn
Event Graph. Again, these dispatchers serve to broadcast Input information to other components that may need them.
The Local Pawn blueprint is now setup and subsequently all of the children pawns that derive from it!