/
Cavrnus-CVT Local Pawn Blueprint Setup

Cavrnus-CVT Local Pawn Blueprint Setup

Continuing with Event Dispatch pattern, we’ll be adding several to the BP_BasePawn to handle broadcasting input events to allow other components to subscribe and consume these inputs.

CVT BP_BasePawn Blueprint Location

→ CollaborativeViewer/Blueprints/Pawn/BP_BasePawn

 

image-20240826-234341.png
Create Cavrnus_LaserTargetSpawned
image-20240826-234354.png
Add SpawnLocation Transform Input

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Connect Event Dispatchers to EnhancedInputActions.

This logic block can live anywhere in BP_BasePawn Event Graph. Again, these dispatchers serve to broadcast Input information to other components that may need them.

The Local Pawn blueprint is now setup and subsequently all of the children pawns that derive from it!

Related content

Cavrnus-CVT Local Pawn Components Setup
Cavrnus-CVT Local Pawn Components Setup
More like this
Configuring User Input (Unreal Engine)
Configuring User Input (Unreal Engine)
More like this
Cavrnus-CVT VR Pawn Setup
Cavrnus-CVT VR Pawn Setup
More like this
Cavrnus-CVT Pawn Name Tag Setup
Cavrnus-CVT Pawn Name Tag Setup
More like this
CavrnusSpatialConnectorSubSystem.h
CavrnusSpatialConnectorSubSystem.h
More like this
Cavrnus-CVT Move/Transform Command
Cavrnus-CVT Move/Transform Command
More like this