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Cavrnized-CVT User Interface
Cavrnized-CVT User Interface
Sync VoiceChat UI
By default, the CVT UI includes the ability to mute/unmute voice. Since Cavrnus includes RTC out of the box, lets sync the UI to reflect the mute state. The original blueprint has been refactored a bit to account for broadcasting the button click event as well as adding the ability to set the mute state from other components.
CVT VoiceChat Blueprint Location
→ CollaborativeViewer/UMG/GameMenu/VoiceChat
Create Event Dispatcher
Create Cavrnus_MicButtonClicked
No inputs are needed
Create SetIsMusted Custom Event
Be sure to add an IsMuted Boolean input
Now that we have our Event Dispatcher and Custom Event created, lets adjust the Event Graph logic…
Notice the OnClicked button now broadcasts the ButtonClick event we created
All done! This logic will now integrate with the logic within the CavrnusIntegration blueprints.
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