Cavrnus-CVT Move/Transform Command
This Command allows the user to manipulate an object’s transform in the Level. Extra features have been added for more functionality. Please refer to [Insert link to advanced features guide here!!!].
Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!
Modifying TransformManager BlueprintAdd
CVT TransformManager Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BPs/TransformManager
Add CavrnusActorsTracked
Create ModifiedActors string array input
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In the TransformManager blueprint, navigate to the AddTransformedActor Function
Modifying BP_TransformComponent Blueprint
CVT BP_TransformComponent Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BP_TransformComponent
→ AddActorToTransfomManager_ROS Event
→ RestoreInitialTransform_RunOnserver Event
→ RestoreTransformAll Event
Adding New Logic
→ RestoreTransformAll Logic
→ RestoreInitialTransform_RonOnServer Logic
→ SaveGame Logic
→ UI and Interaction Logic
Now that we have added the necessary Cavrnus Notify Server Boolean to the necessary nodes, ensure the UI options shown below have the value set to True.
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