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Cavrnus-CVT Local Pawn Blueprint Setup

Cavrnus-CVT Local Pawn Blueprint Setup

Continuing with Event Dispatch pattern, we’ll be adding several to the BP_BasePawn to handle broadcasting input events to allow other components to subscribe and consume these inputs.

CVT BP_BasePawn Blueprint Location

→ CollaborativeViewer/Blueprints/Pawn/BP_BasePawn

 

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Create Cavrnus_LaserTargetSpawned
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Add SpawnLocation Transform Input

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Connect Event Dispatchers to EnhancedInputActions.

This logic block can live anywhere in BP_BasePawn Event Graph. Again, these dispatchers serve to broadcast Input information to other components that may need them.

The Local Pawn blueprint is now setup and subsequently all of the children pawns that derive from it!