Cavrnus-CVT VR Pawn Setup
In order to setup the VR for proper head and hand tracking, we need to add a few extra components to BP_VRPawn.
CVT BP_VRPawn Blueprint Location
→ CollaborativeViewer/Blueprints/Pawn/VR/BP_VRPawn
Head Tracking + Hand Tracking
Add the AC_Cavrnus_SyncVRPawn actor component to BP_VRPawn. This component grabs references to the spawned BP_MotionController Actors and also the Head Transform.
Simply add this to the VR pawn
Now looking at the BP_VRPawn Event Graph
After adding AC_SyncVRPawn, we can now make calls to it. This is necessary for ensuring the controller are setup and able to sync.
For both controllers, we need to call controller setup logic.
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VR Pawns are now setup and ready to track!