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Cavrnus-CVT: Networking Requirements

Cavrnus-CVT: Networking Requirements

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Describes requirements and considerations that apply when you connect multiple computers together into a design review experience.


One of the core features of using Cavrnus to power your Collab Viewer Template projects is the instant integration of networking features. The standard CVT works very well connecting over a Local Area Network (LAN), and with Cavnrus you can now connect over Wide Area Networks (WAN) as well as on the Cloud.

 

Cloud Server Connection

Once an account is established for your company, project, or team, all the hard work is done and you are ready to start connecting with users in your Spaces. All it takes is an Internet connection, a domain name, and a login for each user. It’s that simple.

  1. From the Web Console, login to your domain using your Admin id and password.

  2. Create as many Spaces as you need for your team to collaborate in.

  3. Send your Cavrnized project to each team member and tell them which Space to meet you in.

    1. This could be done through an internal (e.g. Perforce) or external (Git) source control application, or even a simple file transfer service, such as Dropbox or OneDrive.

  4. Everyone runs the project (either packaged or PIE), logs into the domain using their login IDs, and selects the Space.

  5. And that’s it. Our cloud servers are available 24/7 for as many users as your team needs, with virtually no limit on duration or number of logins*.

    1. For security reasons, frequency of login attempts will be flagged if a certain number of login attempts are made within a short period of time.

On-Prem Solution

For a WAN solution, a Cavrnus server can also be installed offering additional features.

  • Enhanced security by avoiding a Cloud-based service.

  • Internet access is not required as long as the WAN network is available.

If you have problems connecting, please contact your network administrator.

Bandwidth Requirements

The Collab Viewer Template only replicates lightweight data across, such as 3D transforms of objects, the state of laser pointers, etc. Adding Cavrnus to your project increases that load in certain instances, such as Datasmith or Holo file transfers. However, Cavrnus takes pride in our performant solutions, so network bandwidth usage should be relatively low. If you need exact measurements, you can profile how the template performs on your network using Epic’s Network Profiler .

For additional information on how networking works in the Unreal Engine, see the documentation in the Networking and Multiplayer section.