Migrating to a newer version of Unreal Engine
The Cavrnus Spatial Connector is built to work with all versions of Unreal Engine 5. When changing your existing CSC-enabled project to open in a newer version of Unreal Engine, you only need to make sure the CSC is installed as an engine-plugin in that version of Unreal Engine 5. Everything will simply work as before.
If you are using the Cavrnus Spatial Connector as a project-plugin, because you have gotten it from GitHub, when you open your project in a newer version of Unreal Engine, you will get a notice that the CavrnusConnector (and your project) needs to be rebuilt. When this happens, simply click βYesβ to rebuild the modules.
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If you do have any issues or further warnings from this process, feel free to reach out directly to us through our Support page or Discord channel.