/
Synchronize Transform (Unreal Engine)

Synchronize Transform (Unreal Engine)

The following steps will setup a basic scene to synchronize the transformation matrix of an object.

  • Object Position (Transform)

Sample_04_Transform.png

1. Add SyncTransform Component

 

image-20240507-162647.png

It really is just as simple as adding a SyncTransform component to your object, and Cavrnus will synchronize the position, rotation, and scale of the object within a Cavrnus Space.

a. Note the property name defaults to “Transform” in the Details panel of the SyncTransform component.

b. When you add a SyncTranform node, a CavrnusPropertiesContainer node is automatically added as well.

c. Set the Container Name to any path you like to organize your synchronized data in the Journal. In this case, the Container Name is set to “ObjectDrag”.

d. Once the SyncTransform and CavrnusPropertiesContainer components are added and configured, position, rotation, and scale updates are automatically synchronized between your scene and the Journal.

 


 

Next Steps

That’s it! No additional steps are required to synchronize an objects transformation matrix with the Journal. Next, let’s Synchronize Environment Effects!

 

 

 

Related content

Sync Property Components (Unreal Engine)
Sync Property Components (Unreal Engine)
More like this
Sample Scene (Unreal Engine)
Sample Scene (Unreal Engine)
More like this
Synchronize Environment Lighting (Unreal Engine)
Synchronize Environment Lighting (Unreal Engine)
More like this
Best Practices - Designing Your Data (Unreal Engine)
Best Practices - Designing Your Data (Unreal Engine)
More like this
Sync Property Components (Unity)
Sync Property Components (Unity)
More like this
Synchronize Visibility (Unreal Engine)
Synchronize Visibility (Unreal Engine)
More like this