List of No-Code Components (Unity)
These are all of the No-Code Components we provide to users out-of-the-box. You can also create your own!
Component | Purpose |
---|---|
Sync Local Transform | Synchronizes the object’s local transform between clients. Note that if the parent object’s transform is different between users, the object will appear to be de-synced. If this comes up you can try using Sync World Transform. |
Sync World Transform | Synchronizes the object’s world transform between clients, regardless of the parent’s positioning. |
Sync Tmp Text | Synchronizes the text value on a TMP_Text component (Text Mesh Pro). Note that you need to reference the desired TMP_Text component for it to work properly |
Sync Visibility | Synchronizes the GameObject’s visibility between clients. |
Sync Light Color | Synchronizes the color of a light attached to this same component. |
Sync Light Intensity | Synchronizes the intensity of a light attached to this same component. |
Sync Image Sprite | Synchronizes the sprite value on an Image UI component. Note that you must provide it a list of Sprite options which can be assigned to it. Assigning the Image a sprite outside this options list will not synchronize properly. |
Sync Material | Synchronizes the Material value on a Renderer component. Note that you must provide it a list of Material options which can be assigned to it. Assigning the Renderer a material outside this options list will not synchronize properly. |
Sync Material Texture | Synchronizes the Texture value of a Material. Note that you need to make sure the material assigned to the object is also assigned in this component. You also must provide it a list of Texture options which can be assigned to it. Assigning the Material a texture outside this options list will not synchronize properly. |
Sync Material Color | Synchronize the Material color value. This component directly references the target material, behaving similarly to editing the shared material; all renderers using the target material will update/sync accordingly. |
Don’t see the exact component you are looking for? You can easily create your own!