List of No-Code Components (Unity)

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These are all of the No-Code Components we provide to users out-of-the-box. You can also create your own!

Component

Purpose

Component

Purpose

Sync Local Transform

Synchronizes the object’s local transform between clients. Note that if the parent object’s transform is different between users, the object will appear to be de-synced. If this comes up you can try using Sync World Transform.

Sync World Transform

Synchronizes the object’s world transform between clients, regardless of the parent’s positioning.

Sync Tmp Text

Synchronizes the text value on a TMP_Text component (Text Mesh Pro). Note that you need to reference the desired TMP_Text component for it to work properly

Sync Visibility

Synchronizes the GameObject’s visibility between clients.

Sync Light Color

Synchronizes the color of a light attached to this same component.

Sync Light Intensity

Synchronizes the intensity of a light attached to this same component.

Sync Image Sprite

Synchronizes the sprite value on an Image UI component. Note that you must provide it a list of Sprite options which can be assigned to it. Assigning the Image a sprite outside this options list will not synchronize properly.

Sync Material

Synchronizes the Material value on a Renderer component. Note that you must provide it a list of Material options which can be assigned to it. Assigning the Renderer a material outside this options list will not synchronize properly.

Sync Material Texture

Synchronizes the Texture value of a Material. Note that you need to make sure the material assigned to the object is also assigned in this component. You also must provide it a list of Texture options which can be assigned to it. Assigning the Material a texture outside this options list will not synchronize properly.

Sync Material Color

Synchronize the Material color value. This component directly references the target material, behaving similarly to editing the shared material; all renderers using the target material will update/sync accordingly.

Don’t see the exact component you are looking for? You can easily create your own!

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