Sample Tutorial: Cavrnus Car (Unity)
Game Engine | Unity |
Tutorial Level | Easy |
Properties | Sync Material |
Project Files |
In this tutorial, we will take a closer look at the No-Code Collaboration Sync Material component.
Starting Project
This scene presents a car model with several interactive features. In this tutorial we will be focusing on swapping the base color texture to change the car’s paint body color.
A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)
Setting up Cavrnus in Unity
As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button.
Then, as described in that same page, we will set the Cavrnus Spatial Connector to use our server, Login to our account automatically, and Automatically Join a “Chess” space we created in the web.