Add Cavrnus to Your Project

Scoped Registry Deployment (Recommended)

This deployment option is favored as it allows for the flexibility to choose the preferred version of CSC, if necessary.

  1. Open Project Settings

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  1. Navigate to Package Manager and add a new scoped registry using the following information:

    1. Name: CSC (Any name is applicable here)

    2. URL: https://packages.cavrn.us

    3. Scope(s): com.cavrnus

Once finished, click Apply.

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Click “Apply” when finished inputting information.
  1. Open the Package Manager window.

  1. Once open, navigate to My Registries.

  1. Press Install to the load the package.

  1. Cavrnus Spatial Connector is now ready to be used. Proceed to Setting Up Your Scene!

Method 2: Git Deployment

The Cavrnus Spatial Connector can also be deployed to Unity through a git link in the Package Manager.

If you don’t have Git installed, you can download it here: https://git-scm.com/downloads

The Unity docs on how to do this can be found here, or you can use our walk through below: https://docs.unity3d.com/Manual/upm-ui-giturl.html

Walk Through

The Cavrnus Spatial Connector is added via the Unity Package Manager. To import it, start by selecting Window->Package Manager.

Once inside the Package Manager, hit +->Add package from git URL

Input the following URL and then click Add: https://github.com/Cavrnus-Inc/cavrnus-spatial-connector-unity.git

This will take a few minutes to download & import, but once it’s done you will be ready to use Cavrnus in your Project!

At this point you can proceed to Setting Up Your Scene!

 

**If you are having issues with the Git Install, you can simply download it from GitHub manually and add it from Disk.

Configure Your Domain

In general, most Cavrnus Developers do all of their work as part of a single organization with one Domain. Therefore, we provide an easy way to set up your Unity Editor to save that domain, and automatically fill it in where relevant. Basically, this will save you some extra steps later on when setting up your Scenes.

Simply type your domain into the Welcome popup and it will be cached in your local Unity preferences.