In this tutorial, we will take a closer look at the No-Code Collaboration Sync Material component.
Starting Project
This scene presents a car model with several interactive features. In this tutorial we will be focusing on swapping the base color texture to change the car’s paint body color.
A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)