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In this tutorial, we will take a closer look at the No-Code Collaboration Sync Material component.

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Starting Project

This scene presents a car model with several interactive features. In this tutorial we will be focusing on swapping the base color texture to change the car’s paint body color.

  • A sports car with 5 available color schemes.

  • A HUD with 5 buttons corresponding to the 5 color schemes.

  • No special game logic other than modifying the paint material based on which button is selected.

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