Let’s apply the No-Code Collaboration Sync Material component to a real world example.
Starting Project
We are going to begin with a simple outdoor scene with an interactive car.
A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)