In order to setup the VR for proper head and hand tracking, we need to add a few extra components to BP_VRPawn.
CVT BP_VRPawn Blueprint Location
→ CollaborativeViewer/Blueprints/Pawn/VR/BP_VRPawn
Head Tracking + Hand Tracking
Add the AC_Cavrnus_SyncVRPawn actor component to BP_VRPawn. This component grabs references to the spawned BP_MotionController Actors and also the Head Transform.
Now looking at the BP_VRPawn Event Graph
After adding AC_SyncVRPawn, we can now make calls to it. This is necessary for ensuring the controller are setup and able to sync.