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In order to setup the VR for proper head and hand tracking, we need to add a few extra components to BP_VRPawn.

CVT BP_VRPawn Blueprint Location

→ CollaborativeViewer/Blueprints/Pawn/VR/BP_VRPawn

Head Tracking + Hand Tracking

Add the AC_Cavrnus_SyncVRPawn actor component to BP_VRPawn. This component grabs references to the spawned BP_MotionController Actors and also the Head Transform.

image-20240917-011758.png

Now looking at the BP_VRPawn Event Graph

After adding AC_SyncVRPawn, we can now make calls to it. This is necessary for ensuring the controller are setup and able to sync.

image-20240917-013321.png

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