This Command allows the user to manipulate an object’s transform in the Level. Extra features have been added for more functionality. Please refer to [Insert link to advanced features guide here!!!].
Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!
Modifying TransformManager BlueprintAdd
CVT TransformManager Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BPs/TransformManager
In the TransformManager blueprint, navigate to the AddTransformedActor Function
Modifying BP_TransformComponent Blueprint
CVT BP_TransformComponent Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BP_TransformComponent
→ AddActorToTransfomManager_ROS Event
→ RestoreInitialTransform_RunOnserver Event
→ RestoreTransformAll Event
Adding New Logic
→ RestoreTransformAll Logic
→ RestoreInitialTransform_RonOnServer Logic
→ SaveGame Logic
→ UI and Interaction Logic
Now that we have added the necessary Cavrnus Notify Server Boolean to the necessary nodes, ensure the UI options shown below have the value set to True.
The Transform Command is now setup! Ensure all blueprints compile and if needed, refresh nodes.