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This Command allows the user to manipulate an object’s transform in the Level. Extra features have been added for more functionality. Please refer to [Insert link to advanced features guide here!!!].

Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!

Modifying TransformManager BlueprintAdd

CVT TransformManager Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Transform/BPs/TransformManager

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In the TransformManager blueprint, navigate to the AddTransformedActor Function

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Modifying BP_TransformComponent Blueprint

CVT BP_TransformComponent Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Transform/BP_TransformComponent

→ AddActorToTransfomManager_ROS Event

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→ RestoreInitialTransform_RunOnserver Event

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→ RestoreTransformAll Event

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Adding New Logic

→ RestoreTransformAll Logic

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→ RestoreInitialTransform_RonOnServer Logic

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→ SaveGame Logic

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→ UI and Interaction Logic

Now that we have added the necessary Cavrnus Notify Server Boolean to the necessary nodes, ensure the UI options shown below have the value set to True.

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The Transform Command is now setup! Ensure all blueprints compile and if needed, refresh nodes.

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