Annotation Text
Locate
CavrnusSpatialConnector
in the Outliner and add a new entry to SpawnableIdentifiers as shown below.Locate
BP_AnnotationComponent
and bypass the original spawn actor logic with the Cavrnus logic shown below.
BP_AnnotationComponent
Text Annotation
Stroke Annotation
BP_AnnotationText
This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.