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Annotation Text

  1. Locate CavrnusSpatialConnector in the Outliner and add a new entry to SpawnableIdentifiers as shown below.

  2. Locate BP_AnnotationComponentand bypass the original spawn actor logic with the Cavrnus logic shown below.

BP_AnnotationComponent

image-20240826-221035.png

image-20240826-220857.png

image-20240826-220919.png

image-20240826-220929.png

Text Annotation

image-20240826-221201.png

Stroke Annotation

image-20240826-221336.png

BP_AnnotationText

This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.

image-20240826-222803.pngimage-20240826-223019.png

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