Overview
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The CVT project uses Commands as the
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standard for defining and creating extendable features. The
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built-in features have
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been
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fully Cavernized and come with straightforward guides that demonstrate how to integrate Cavrnus into an existing application.
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Note |
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Important: In order for commands to work, add the following Cavrnus setup to the BP_BaseCommandComponent in order to expose necessary Cavrnus variables to children blueprints. |
Cavernized Commands
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Level Setup
All of the core Cavrnus-logic is conveniently located in the AC_CavrnusCVTManager actor. This needs to be in the level along with the CavrnusSpatialConnector. To easily add these Actors to a level, navigate to CavrnusCVT > Setup Level for Cavrnus & CVT
Cavrnized Commands
Setting up CVT with Cavrnus is intended as seamless as possible. Integration involves editing CVT blueprints as little as possible, opting for Event Dispatchers to hook necessary Cavrnus logic. Aside from the Pawns, the default CVT blueprints do not depend on Cavrnus architecture because of this approach.
Follow the below links to setup each command CVT offers with the power of Cavrnus.