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With the Cavrnus Spatial Connector plugin enabled, there are two ways to setup your scene.

  1. Insert the CavrnusSpatialConnector actor in the level.

  2. Manually implement calls to the Cavrnus API Functions.

Insert the CavrnusSpatialConnector actor

The CavrnusSpatialConnector is a specialized actor class that collects all of the required configuration elements into one convenient location.

  1. Add an instance of the CavrnusSpatialConnector to your level by selecting it from the Cavrnus menu at the top of the Unreal Editor interface.

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  1. In the level Outliner, select the CavrnusSpatialConnector instance.

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  1. From the Details panel, you can now configure all of your connection settings for this project:

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ON THIS PAGE

Table of Contents
minLevel1
maxLevel2
outlinefalse
stylenone
typelist
printabletrue

Tip

Next Steps

Your level is now connected That’s the only change required to your level in order to connect it to a Cavrnus Space. If you run Play-In-Editor, the level will load into that space and you will be able to see the connection in the Session Analyzer. However, in the Session Analyzer you will only see the user logged in. You won’t see any property updates associated with your level. Next, we will add No-Code Collaboration Components to automatically synchronize an object's Properties. That way they can be synchronized across multiple connections

Next, we’ll configure the Connector to add login credentials, and specify which to which Cavrnus Space the level should connect.

Alternatively, you can read up on more advanced techniques in our Developer Guide, or make calls directly using our API Reference.