Annotation Text
Locate
CavrnusSpatialConnector
in the Outliner and add a new entry to SpawnableIdentifiers as shown below.Locate
BP_AnnotationComponent
and bypass the original spawn actor logic with the Cavrnus logic shown below.
This Command offers two main features: Text and Paint annotations. This allows the user to label points of interest in the Level. Extra features have been added, please refer to [Insert link to advanced features guide here!!!].
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Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide! |
Modifying BP_AnnotationComponent Blueprint
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CVT BP_AnnotationComponent Blueprint Location→ CollaborativeViewer/Blueprints/Commands/Annotation/BP_AnnotationComponent |
Text Annotation
Stroke Annotation
BP_AnnotationText
→ SpawnTextROS Event
→ SpawnStrokeOnAllClients_ROS Event
This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.
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The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes. |
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