With the Cavrnus Spatial Connector plugin enabled, there are two ways to setup your scene.
Insert the CavrnusSpatialConnector actor in the level.
Manually implement calls to the Cavrnus API Functions.
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Next StepsYour level is now connected That’s the only change required to your level in order to connect it to a Cavrnus Space. If you run Play-In-Editor, the level will load into that space and you will be able to see the connection in the Session Analyzer. However, in the Session Analyzer you will only see the user logged in. You won’t see any property updates associated with your level. Next, we will add No-Code Collaboration Components to automatically synchronize an object's Properties. That way they can be synchronized across multiple connections. Next, we’ll configure the Connector to add login credentials, and specify which to which Cavrnus Space the level should connect. Alternatively, you can read up on more advanced techniques in our Developer Guide, or make calls directly using our API Reference. |