- Fields
FString PropertiesContainerName;
AActor* SpawnedActorInstance;
This represents an object instance that has been spawned in with a call to SpawnObject.
Each spawned instance will have it’s own unique Properties Container, represented by PropertiesContainerName
. This lets you set each object’s properties individually.
SpawnedActorInstance
gives you a pointer to the Actor in the Level.
To learn more about Spawning Actors and how to handle them, you can see our Documentation here.