Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

- Fields

FString PropertiesContainerName;

AActor* SpawnedActorInstance;

This represents an object instance that has been spawned in with a call to SpawnObject.

Each spawned instance will have it’s own unique Properties Container, represented by PropertiesContainerName. This lets you set each object’s properties individually.

SpawnedActorInstance gives you a pointer to the Actor in the Level.

To learn more about Spawning Actors and how to handle them, you can see our Documentation here.