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The following steps will setup a basic scene to synchronize the following:

  • Spot light color

  • Spot light intensity

  • Material assignment.

1. Reference Space Connection

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Attempting to post a property update to a Space before the connection is complete will throw an error. The Cavrnus blueprint “Await Any Space Connection” allows you to bind a custom event that will be issued once the connection is made. This technique assures that no updates will be attempted until a valid Space is available. Storing a pointer to the Space as a variable will serve as a convenient reference for future steps.

2. Place the plugin in the “Plugins” directory

Drop the uncompressed Cavrnus Spatial Connector into the “Plugins” folder of your project. If you project does not already have this folder, you may have to create one.

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3. Enable the Plugin

Load the project in Unreal Editor and enable the “Cavrnus” plugin in the Plugins Manager. This will require restarting the Unreal Editor.

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Table of Contents
minLevel1
maxLevel2
outlinefalse
stylenone
typelist
printabletrue

Info

References:

For more information on working with Unreal Engine plugins, refer to the UE Documentation.


Tip

Next Steps

The plugin is enabled and the Cavrnus menu appears at the top of the Unreal Editor. Next, let’s Add the Cavrnus Spatial Connector to Your Level!