Let’s apply the No-Code Collaboration Sync ComponentsMaterial component to a real world example.
Starting Project
We are going to begin with a simple single-player Chess scene.
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32 movable chess pieces on a table.
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outdoor scene with an interactive car.
A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than moving pieces around on the board.
No restrictions on movement based on chess rules (just planar movement)modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)
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