EventGraph
Continuing with Event Dispatch pattern, we’ll be adding several to the BP_BasePawn to handle broadcasting input events to allow other components to subscribe and consume these inputs.
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CVT BP_BasePawn Blueprint Location→ CollaborativeViewer/Blueprints/Pawn/BP_BasePawn |
Connect Event Dispatchers to EnhancedInputActions.
This logic block can live anywhere in BP_BasePawn
Event Graph. Again, these dispatchers serve to broadcast Input information to other components that may need them.
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The Local Pawn blueprint is now setup and subsequently all of the children pawns that derive from it! |