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Annotation Text

  1. Locate CavrnusSpatialConnector in the Outliner and add a new entry to SpawnableIdentifiers as shown below.

  2. Locate BP_AnnotationComponentand bypass the original spawn actor logic with the Cavrnus logic shown below.

BP_AnnotationComponent

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Text Annotation

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Stroke Annotation

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BP_AnnotationText

This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.

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