Annotation Text
Locate
CavrnusSpatialConnector
in the Outliner and add a new entry to SpawnableIdentifiers as shown below.
Locate
BP_AnnotationComponent
and bypass the original spawn actor logic with the Cavrnus logic shown below.
Important note: The Cavrnus SpawnObject
node’s UniqueIdentifier
field MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderText.
Annotation Stroke
Similarly as above, add the corresponding
SpawnableIdentifier
entry for theBP_Cavrnus_AnnotationLoaderStroke
.
In
BP_AnnotationComponent
, locate the Stroke Start, End group of logic. Bypass the CVT logic and insert the shown Cavrnus logic.
Important note: The Cavrnus SpawnObject
node’s UniqueIdentifier
field MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderStroke.