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Annotation Text

  1. Locate BP_CavrnusAnnotationLoaderTextand add to SpawnableIdentifiers.

image-20240613-235731.png
  1. Locate BP_AnnotationComponentand bypass the original spawn actor logic with the Cavrnus logic shown below.

Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifierfield MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderText.

image-20240613-231755.png

Annotation Stroke

  1. Similarly as above, add the corresponding SpawnableIdentifierentry for the BP_Cavrnus_AnnotationLoaderStroke.

image-20240613-235731.png
  1. In BP_AnnotationComponent, locate the Stroke Start, End group of logic. Bypass the CVT logic and insert the shown Cavrnus logic.

Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifier field MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderStroke.

image-20240619-161744.png

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