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This Command allows users to select opaque level objects and apply a transparent material to them.

Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!

Modifying BP_XrayComponent Blueprint

CVT BP_XrayComponent Blueprint Location

→ CollaborativeViewer/Blueprints/Commands/Xray/BP_XrayComponent

→ RemoveXrayROS Event

image-20240916-184951.png

→ IsolateXrayROS Event

image-20240916-185136.png

Adding New Logic

→ IsolateXrayROS Logic

image-20240826-224901.png

→ RemoveXrayROS Logic

image-20240916-193552.png

→ ApplyXray_ROS Logic

image-20240916-193658.png

→ SaveGame Logic

image-20240826-224540.png

Modifying UI and Interaction Logic

→ Option 1 Event

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→ Option 2 Event

image-20240826-224214.png

→ Option 3 Event

image-20240826-224239.png

The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes.

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