All plugin content can be found at the Cavrnus CVT Git Repo and will be referenced throughout this guide.
Getting Started
The Cavrnus CVT Git Repo provides a fully-featured UnrealEngine 5.3.2 project that includes a working example of the Unreal CVT project combined with both the CavrnusConnector Plugin and CavrnusCVT Plugin. This offers flexibility in the project’s usability.
The simplest way to use these plugins is to simply copy the plugins directly into your own project, and building your experiences from there.
Access Cavrnus CVT Git Repo
Method 1: Clone Repo with Git
Clone the Cavrnus CVT Git Repo using your preferred Git client. Using Git will ensure you have easy and up-to-date access to releases of the plugins.
Method 2: Download Repo (No Version Control Needed)
If you’d like to avoid version control altogether, download the project zip as shown below from the Cavrnus CVT Git Repo.
Opening Cavrnus CVT Project
Now that you have the project downloaded, navigate to your downloaded/cloned project’s root folder.
Select your project’s .uproject file to begin building.
Select OK to rebuild module(s) and/or regenerate solution files if it’s a C++ project.
Open project.
The default level is already configured and ready to go!
Adding Cavrnus CVT Plugin to Existing Project
Navigate to your Cavrnus CVT Git Repo local instance project’s root folder.
Copy/paste both the CavrnusCVT + CavrnusConnector plugins into your project’s Plugins folder. If your project doesn’t have the Plugins folder, create it and then add the plugins.
For more information on Unreal Engine Plugins visit Working with Plugins in Unreal Engine.
Now you are ready to build the project. Select the .uproject file to begin building.
Select OK to rebuild module(s) and/or regenerate solution files if it’s a C++ project.
Open project.
Running [Cavrnus CVT Plugin]
With the project built and now open, select and open your desired level or create a new one and navigate to CavrnusCVT > Setup Level for Cavrnus & CVT. This automatically adds all of the necessary actors to the level.
Notice the actors added to the level, both of which are auto-configured.
Select the CavrnusSpatialConnector Actor. There is some extra configuration that needs to be handled that is specific to your project.
The CavrnusSpatialConnector Actor has several key fields you must populate with your information.
Refer to the Spatial Connector for Unreal Engine setup guide for in-depth help.
Your project and level is now setup to run [Cavrnus CVT Plugin]!