This Command allows users to select opaque level objects and apply a transparent material to them.
Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide!
Modifying BP_XrayComponent Blueprint
CVT BP_XrayComponent Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Xray/BP_XrayComponent
→ RemoveXrayROS Event
→ IsolateXrayROS Event
Adding New Logic
→ IsolateXrayROS Logic
→ RemoveXrayROS Logic
→ ApplyXray_ROS Logic
→ SaveGame Logic
Modifying UI and Interaction Logic
→ Option 1 Event
→ Option 2 Event
→ Option 3 Event
The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes.