This Command allows the user to manipulate an object’s transform in the Level. Extra features have been added for more functionality. Please refer to [Insert link to advanced features guide here!!!].
CVT BP_TransformComponent Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BP_TransformComponent
Modifying BP_TransformComponent Blueprint
→ AddActorToTransfomManager_ROS Event
→ RestoreInitialTransform_RunOnserver Event
→ RestoreTransformAll Event
Adding New Logic
→ RestoreTransformAll Logic
→ RestoreInitialTransform_RonOnServer Logic
→ SaveGame Logic
Modifying TransformManager Blueprint
CVT TransformManager Blueprint Location
→ CollaborativeViewer/Blueprints/Commands/Transform/BPs/TransformManager
In the TransformManager blueprint, navigate to the AddTransformedActor Function