Annotation Text
Locate
CavrnusSpatialConnector
in the Outliner and add a new entry to SpawnableIdentifiers as shown below.
...
Locate
BP_AnnotationComponent
and bypass the original spawn actor logic with the Cavrnus logic shown below.
Note |
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Important note: The Cavrnus |
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Annotation Stroke
Similarly as above, add the corresponding
SpawnableIdentifier
entry for theBP_Cavrnus_AnnotationLoaderStroke
.
...
In
BP_AnnotationComponent
, locate the Stroke Start, End group of logic. Bypass the CVT logic and insert the shown Cavrnus logic.
Note |
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Important note: The Cavrnus |
...
This Command offers two main features: Text and Paint annotations. This allows the user to label points of interest in the Level. Extra features have been added, please refer to [Insert link to advanced features guide here!!!].
Note |
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Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide! |
Modifying BP_AnnotationComponent Blueprint
Info |
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CVT BP_AnnotationComponent Blueprint Location→ CollaborativeViewer/Blueprints/Commands/Annotation/BP_AnnotationComponent |
→ SpawnTextROS Event
→ SpawnStrokeOnAllClients_ROS Event
This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.
Tip |
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The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes. |
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