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In this tutorial, we will take a closer look at the No-Code Collaboration /wiki/spaces/CSM/pages/881426433 component.
Starting Project
This scene presents a car model with several interactive features. In this tutorial we will be focusing on swapping the base color texture to change the car’s paint body color.
A sports car with 5 available color schemes.
A HUD with 5 buttons corresponding to the 5 color schemes.
No special game logic other than modifying the paint material based on which button is selected.
No physics applied (see: Sync Property Components and Physics)
Setting up Cavrnus in Unity
As described in the Setup Your Scene guide, we will setup our Scene for Cavrnus using the dropdown button.
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