Annotation Text
In your scene, ensure the Outliner contains a CavrnusSpatialConnector. If not, use the Cavrnus toolbar option to Cavernize the scene.
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Locate BP_CavrnusAnnotationLoaderText and add to SpawnableIdentifiers.
Locate BP_AnnotationComponent and bypass the original spawn actor with the Cavrnus logic shown below.
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This Command offers two main features: Text and Paint annotations. This allows the user to label points of interest in the Level. Extra features have been added, please refer to [Insert link to advanced features guide here!!!].
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Reminder: All of the Event Dispatchers we create must match exactly to what is shown in this guide! |
Modifying BP_AnnotationComponent Blueprint
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CVT BP_AnnotationComponent Blueprint Location→ CollaborativeViewer/Blueprints/Commands/Annotation/BP_AnnotationComponent |
→ SpawnTextROS Event
→ SpawnStrokeOnAllClients_ROS Event
This is optional, but in order to support NDisplays, 2D annotation texts must be 3D widgets.
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The Annotation Command is now setup! Ensure all blueprints compile and if needed, refresh nodes. |
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