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The header files in the LivePropertyUpdates folder define a set of classes designed to handle real-time updates of different property types within the Cavrnus collaborative environment. These classes share a common base class, UCavrnusLivePropertyUpdate, and provide specialized functionality for specific data types.


Key Points:

  • The UCavrnusLivePropertyUpdate class hierarchy provides a flexible and extensible way to handle real-time updates of various property types.

  • These classes and functions handle synchronization of property values between different users and the Cavrnus server.

  • The use of BlueprintCallable functions makes these classes easily accessible and usable within Unreal Engine's visual scripting system.

 

General Workflow (How Transients Work):

The separation of temporary and final updates allows for smooth user interactions while ensuring data consistency.

  1. Initialization: An instance of the appropriate derived class is created and initialized with the property's details.

  2. Temporary Updates: As the property value changes, UpdateWithNewData is called to send temporary updates to the server. These updates might not be immediately reflected in the collaborative space for other users.

  3. Finalization: When the changes are confirmed, Finalize or FinalizeCurrentValue is called to make the updates permanent on the server. This triggers the synchronization of the property value across all connected users

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Base Class (BUCavrnusLivePropertyUpdate):

  • Purpose: This abstract class serves as the foundation for all live property update classes. It provides essential functions for managing the update process, such as:

    • Cancel(): Cancels any ongoing property updates.

    • GetLastUpdatedTimeSeconds(): Retrieves the time elapsed since the last update.

  • Key Members:

    • livePropertyUpdate: A pointer to the underlying implementation of the property update (likely in the Cavrnus backend).

Derived Classes (Specific Property Types):

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  • UCavrnusLiveBoolPropertyUpdate: Handles live updates of

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  • boolean properties (true/false values).

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  • UCavrnusLiveFloatPropertyUpdate: Handles live updates of

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  • float properties.

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  • UCavrnusLiveStringPropertyUpdate: Handles live updates of

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  • string properties.

  • UCavrnusLiveVectorPropertyUpdate: Handles live updates of vector properties (e.g., 3D positions).

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  • UCavrnusLiveTransformPropertyUpdate: Handles live updates of

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  • transform properties (

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  • position, rotation, scale).

  • UCavrnusLiveColorPropertyUpdate: Handles live updates of color properties (e.g., RGB values).

Common Functionality:

Each derived class typically provides the following functions:

  • Initialize(...): Sets up the property update with the necessary information (property ID, initial value, etc.).

  • UpdateWithNewData(...): Sends a temporary update with a new property value to the server.

  • Finalize(...): Finalizes the update, making the changes permanent on the server.

  • FinalizeCurrentValue(): Finalizes the update using the most recently sent temporary value.

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