- Declaration
static void DefineColorPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, FLinearColor PropertyValue);
static void DefineBoolPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, bool PropertyValue);
static void DefineFloatPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, float PropertyValue);
static void DefineStringPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, FString PropertyValue);
static void DefineVectorPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, FVector4 PropertyValue);
static void DefineTransformPropertyDefaultValue(FCavrnusSpaceConnection SpaceConnection, const FString& ContainerName, const FString& PropertyName, FTransform PropertyValue);
- Description
Defines what the application will show if a new prop value has not been assigned.
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Once an update has been posted to the journal for this property value the default becomes irrelevant.
- Blueprint Sample
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- Code Sample
Example case - color and height of a flag.
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#include "GameFramework/Actor.h" #include "Types/CavrnusSpaceConnection.h" #include "FlagActor.generated.h" UCLASS() class MODULE_API AFlagActor : public AActor { GENERATED_BODY() public: void InitializeProperties(FString& InContainerName, FCavrnusSpaceConnection& InSpaceConnection); private: UPROPERTY() LinearColor FlagColor; UPROPERTY() float FlagHeight; // Objects that synchronize properties should be created using UCavrnusFunctionLibrary::SpawnObject. This gives the spawner back the properties container name that this object will use in the journal. FString ContainerName; FCavrnusSpaceConnection SpaceConnection; }; |
FlagActor.cpp
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#include "FlagActor.h" #include "CavrnusFunctionLibrary.h" void AFlagActor::InitializeProperties(FString& InContainerName, FCavrnusSpaceConnection& InSpaceConnection) { ContainerName = InContainerName; SpaceConnection = InSpaceConnection; UCavrnusFunctionLibrary::DefineColorPropertyDefaultValue(InSpaceConnection, InContainerName, "FlagColor", FlagColor); UCavrnusFunctionLibrary::DefineFloatPropertyDefaultValue(InSpaceConnection, InContainerName, "FlagHeight", FlagHeight); } |