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Sync VoiceChat UI

By default, the CVT UI includes the ability to mute/unmute voice. Since Cavrnus includes RTC out of the box, lets sync the UI to reflect the mute state. The original blueprint has been refactored a bit to account for broadcasting the button click event as well as adding the ability to set the mute state from other components.

Info

CVT VoiceChat Blueprint Location

→ CollaborativeViewer/UMG/GameMenu/VoiceChat

Create Event Dispatcher

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Create SetIsMusted Custom Event

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Now that we have our Event Dispatcher and Custom Event created, lets adjust the Event Graph logic…

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Tip

All done! This logic will now integrate with the logic within the CavrnusIntegration blueprints.