The header files within the ValueSyncs
folder, along with IPropertySyncInterface.h
, form a structured system for synchronizing property values between Unreal Engine and the Cavrnus platform. These are the primary methods for synchronizing properties with the Journal to create a collaborative virtual experience.
Blueprint Integration:
Each property-specific class provides Blueprint-callable functions (e.g.,
GetBoolean
,SetBoolean
) to get and set the property value, making it easy to integrate with Unreal Engine's visual scripting system.
Core Components:
IPropertySyncInterface
:
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