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Annotation Text

  1. In your scene, ensure the Outliner contains a CavrnusSpatialConnector. If not, use the Cavrnus toolbar option to Cavernize the scene.

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  1. Locate BP_CavrnusAnnotationLoaderTextand add to SpawnableIdentifiers.

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  1. Locate BP_AnnotationComponentand bypass the original spawn actor logic with the Cavrnus logic shown below.

Note

Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifierfield MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderText.

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Annotation Stroke

  1. Similarly as above, add the corresponding SpawnableIdentifierentry for the BP_Cavrnus_AnnotationLoaderStroke.

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  1. In BP_AnnotationComponent, locate the Stroke

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  1. Start, End group of logic. Bypass the CVT logic and insert the shown Cavrnus logic.

Note

Important note: The Cavrnus SpawnObjectnode’s UniqueIdentifier field MUST match the entry we provided above. Here it is BP_Cavrnus_AnnotationLoaderStroke.

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