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The Interaction Menu
The Interaction Menu is available in the same way as standard CVT.
Space Key | To open the Interaction Menu, press Spacebar in any desktop mode. See VR Controls for how to open the menu on your VR controller. |
Transform
Cavrnus adds Rotate and Scale functions to the Transform sub-menu.
Command | Description |
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Rotate | Rotation controls are available through the Transform Move mode. While the object is selected and being moved, use the scroll wheel with a modifier key to rotate around a specific axis: |
Scale | Scale is in a mode by itself under the Transform Options menu. While the object is selected, use the scroll wheel to scale the object. Use a modifier key to scale along a specific axis: |
Transform > Reset | Resets all transforms, including rotation and scale. |
Measure
Cavrnus stores measurements as persistent objects in the Journal in real-time. When you leave the Space and return, the measurements will still be there.
Image AddedCommand | Description |
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Measurement > Add | Activates the Measurement Add mode. While this mode is active, a measurement is drawn between each pair of points that you select. |
Measurement > Delete | Activates the Measurement Delete mode. While this mode is active, you can select a measurement with your laser pointer to delete it. |
Measurement > To Centimeter | Use this option to set your unit of measure to centimeters. |
Measurement > To Meter | Use this option to set your unit of measure to meters. |
Command
Description
Annotation
Use the options in the Annotation sub-menu to add and remove annotations. See Annotating in the Collab Viewer .
Annotation > Paint
Activates the Annotation Paint mode. While this mode is active, you can paint on a grid.
Annotation > Delete Stroke
Activates the Annotation Delete Stroke mode. While this mode is active, you can select a paint stroke with your laser pointer to delete it.
Annotation > Annotate Text
Activates the Annotate Text mode. While this mode is active, you can place, edit, and delete 2D text labels.
Snapshot > Take
Select to take a snapshot. Snapshots are saved as .PNG files in the YourProjectName/Saved/Snapshot
sub-folder of the collaborative view package.
Xray
Use the options in the Xray sub-menu to apply and remove a see-through Material to selected objects in the scene.
Xray > Apply
+mode is active, any object you select in the scene with your laser pointer gets the see-through Material applied to it.
Xray > Isolate
Activates the Xray Isolate mode. While this mode is active, and you select an item in the scene with your laser pointer, the see-through Material is applied to all other Actors in the same hierarchy as the one you select.
Xray > Reset All
Instantly removes the see-through Material from all objects in the Level, returning them to their original Materials.
Measurement
Use the options in the Measurement sub-menu to add and remove measurements. See Measuring in the Collab Viewer .
Scale
Use the Scaling mode to change your world scaling. Default is 1:1
Bookmark
Opens a list of all Bookmarks in the current Level. Select any Bookmark in the sub-menu to teleport to its viewpoint. See also Working with Bookmarks .
Bookmark > Create Bookmark
Use this option to create a new Bookmark during runtime.
3D Cut Plane
Use the options in the 3D Cut Plane sub-menu to select a section of geometry to remove.
3D Cut Plane > Add/Edit
Use this option to place or transform the 3D Cut volume.
3D Cut Plane > Remove
Use this option to remove the 3D Cut volume.
3D Cut Plane > Include / Exclude
Measurement > To Imperial | Use this option to set measurements to US Architectural (feet and inches). |
Annotation
Cavrnus stores annotations as persistent objects in the Journal in real-time. When you leave the Space, the paint strokes and annotation tags will still be there when you return to it.
Image AddedPro-tip: You can use whiteboards from the Cavrnus Content Library as a clean surface to paint markings.
Snapshot
Cavrnus stores snapshots in the Content Library for future reference. Images are immediately available to all users in the Space, and you can place them in the scene by inserting them from the Content Library.
Image AddedX-Ray
When objects are selected for X-Ray mode, a boolean is stored in the Journal to track its state. This is updated in real-time, and remains persistent within the given Space. The next time you return to that Space, the same objects will still be in X-Ray mode until you change it.
The X-Ray feature can also be applied to objects placed in the scene from the Cavrnus Content Library. Exceptions to this include stream boards, white boards, and PDF boards, which do not change appearance when selected by the X-Ray tool. Use caution when placing objects in the scene while the X-Ray tool is active. This may set the object at the insertion point to the X-Ray material.
Image AddedExplode
Explode states work the same way as standard CVT. However the state of the explode animation remains persistent in a Space. If a user activates the animation to an exploded state, it will persist in that state each time you return to the Space until it is reset. In other Spaces, the explode state may be different, as each Space has it’s own Journal.
Image AddedScale
The scale tool in the Interaction Menu is synchronized with the scale tool in the standard CVT menu. It includes a slider control for more precise scaling, and works the same way when integrated with Cavrnus.
Image AddedBookmarks
Bookmarks are stored persistently and distributed to other users in the Space in real-time.
Image Added3D Cut Volume
Cut Volumes are stored persistently and distributed to other users in the Space in real-time.
Image AddedDatasmith
Cavrnus-CVT is configured by default to import local models into the scene using Datasmith. Datasmith files are ported to other users and configuration details are stored in the Journal.
Image AddedWhen an interaction mode is active, such as Xray Apply , the name of the mode appears in the lower right of the viewport.
Tip |
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See the Unreal documentation for more info on the Interactive Menu tools in the standard Collab Viewer Template. |
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