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Describes requirements and considerations that apply when you connect multiple computers together into a design review experience.

Intro

  • Brief intro description of what Cavrnus CVT is, compared to CVT alone.

  • Explain the relationship between Cavrnus and CVT. Not a replacement, but a layer on top of collab viewer template providing enhanced functionality and flexibility.

  • Point out that this this works with either of the collab viewer templates, regardless of how the CVT interaction and controls are introduced to the project (from startup or later added).

  • Cavrnus CVT supports VR using the same OpenXR plugin by default to support VR headset interactions. The custom plugins for individual platforms such as Oculus VR and Steam VR are still supported and can be re-enabled if necessary.

  • Table describing 3 columns

    • CVT features

    • CVT features enhanced by Cavrnus

    • Cavrnus features otherwise unavailable with CVT alone

Tip

For more information on Unreal Engine’s Collab Viewer Template, check it out here.

[Set the headers to this table to be more descriptive

  • Collab Viewer Template - Features that are available in the Collab Viewer Template by default

  • Cavrnus Enhanced - Features that are enhanced by using Cavrnus with Collab Viewer Tempalte

  • Cavrnus Only - Features that you wouldn’t otherwise get without adding Cavrnus]

Feature

Collab Viewer Template

Enhanced by Cavrnus Enhanced

Cavrnus OnlyTools

User Interface

X

X

Standard Mouse/Keyboard

X

X

VR Headset

X

X

X-Ray material

X

X

Explode content

X

X

Custom User Avatars with lasers

X

X

Custom Blueprint Navigation

X

X

Two Templates

X

X

Exploded Views

X

X

Avatar changed out the 3rd person

X

X

Multi-user copresence

X

X

Move objects

X

X

Scale and Rotate objects

X

Persistent State

X

Change Objects Material

X

ON THIS PAGE

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